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> UP THIS ISSUE: + Auto-Tune Evo in Detail: Retune Speed + Upgrade to Auto-Tune Evo |
Welcome to the latest in our more in-depth looks at the key new capabilities in Auto-Tune Evo. This time we'll be featuring Auto-Tune Evo's new object-based Retune Speed. While it isn't (visually) as immediately obvious as Notes Mode or the hugely resizable Graphical Mode display, object-based Retune Speed is actually one of Auto-Tune Evo's most functionally powerful changes. It not only lets you program amazingly natural, realistic pitch correction, but lets you save a lot of time and effort in the process. In all previous versions of Auto-Tune, Retune Speed (the rate at which the input pitch is changed to the target pitch) was a global parameter. Your choice was typically picking a Retune Speed that was a “good enough” compromise for an entire track, or painstakingly automating the Retune Speed from phrase to phrase or even note to note (with the attendant cost in time and effort). With independent object-based Retune Speeds, getting exactly the desired effect for every note of a performance is a quick, simple, and intuitive process. Simply select one or more correction objects (Notes, Curves, or Lines) you want to adjust and use the Retune Speed control to set their value. Each Correction Object "remembers" its own speed, allowing you to easily set the optimum speed for every note or phrase. And with Auto-Tune Evo's new Output Pitch plot, you can instantly see the results of each Retune Speed setting. ![]() To even further streamline your workflow, we've added (in the Options dialog) the ability to individually specify custom default Retune Speeds for each type of Correction Object. ![]() This lets you set default values that reflect your typical use of the various Correction Objects. Say, for example, that you usually use Make Curve to tweak pitch while preserving all pitch gestures. And you use Lines for quick correction of individual out-of-tune notes. And you rely on Note Objects for precise programming of the Auto-Tune Vocal Effect (i.e., the T-Pain/Cher-style effect). With Auto-Tune Evo you can set the Curves default to 0, the Lines default to 28 and the Notes default to 0. Then, each time you create a new object, it is automatically set to your preferred Retune Speed (which can, of course, be changed or fine-tuned at any time). Upgrade to Auto-Tune Evo ![]() Object-based Retune Speed is just another of many reasons to upgrade to Auto-Tune Evo. We'll be covering still more in future newsletters, but why wait? Upgrades to all of Auto-Tune Evo's evolutionary goodness are available to registered owners of any previous version of Auto-Tune. To upgrade your copy, head on over to the Antares Software Upgrade page and follow the directions there. Thanks! - The Whole Antares Crew
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